Xref: utzoo rec.games.programmer:2198 comp.os.msdos.programmer:863 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!asuvax!noao!arizona!gudeman From: gudeman@cs.arizona.edu (David Gudeman) Newsgroups: rec.games.programmer,comp.os.msdos.programmer Subject: Re: A big map with scrolling. How??? Message-ID: <25223@megaron.cs.arizona.edu> Date: 11 Sep 90 19:30:36 GMT Followup-To: rec.games.programmer Organization: U of Arizona CS Dept, Tucson Lines: 16 In article <20299:Sep1114:53:0290@kramden.acf.nyu.edu> brnstnd@kramden.acf.nyu.edu (Dan Bernstein) writes: ]... I don't remember the exact dimensions of ]the maze, but it was somewhat wider than the screen and much longer. ]Anyway, scrolling was truly instantaneous: the CGA had something to set ]the byte offset of the screen within its many screenfuls of memory, and ]*blip* everything shifted... I suspect that you are dis-remembering the dimensions and the actual width was the same as the screen width. I don't know of any way to use this technique with a map width different from the screen width. But if you do, please describe it. -- David Gudeman Department of Computer Science The University of Arizona gudeman@cs.arizona.edu Tucson, AZ 85721 noao!arizona!gudeman