Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rutgers!mephisto!udel!mmdf From: jlabelle@lynx.northeastern.edu Newsgroups: comp.sys.amiga Subject: Gadgets. Message-ID: <29541@nigel.ee.udel.edu> Date: 5 Sep 90 19:26:09 GMT Sender: mmdf@ee.udel.edu Lines: 20 While reading about creating a sprite data structure, I have become confused by exactly making one with hex code. i.e. 0x1600,0x200. How the heck am I suppose to know what hex code creates what color pixel. I am not familiar with Hex at all. How can I translate this? Is there a program that takes sprite objects and creates a data structure that can be used for C? By the way what does 0x1600,0x2200 create. How can I translate this stuff, for future needs?? Or do I? BTW, CATS: When do you guys plan to have 2.0 ROM Kernal reference manual out for sale. I hate not knowing that there is a feature which should be utilized. And, is 2.0 officially out?? If it is, will I get an upgrade on chip? Can I get a specific book that teaches me 68030 Assembly language with the Amiga 3000 in the near future?? Please send any comments or donations to jlabelle@lynx.northeastern.edu. ----- Spontaneous Gratification -- That's all I ask for! Disclaimer: Why won't this work?