Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!mailrus!umich!yale!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!jeffo From: jeffo@uiuc.edu (Jeffrey B Nicholson) Newsgroups: comp.sys.amiga Subject: Re: sa4d doesn't work under 2.0 Message-ID: <1990Sep8.193424.14807@ux1.cso.uiuc.edu> Date: 8 Sep 90 19:34:24 GMT References: <1990Aug30.130525.16687@bigsur.uucp> Sender: news@ux1.cso.uiuc.edu (News) Distribution: na Organization: University of Illinois at Urbana Lines: 26 iwscoop@bigsur.uucp (Serge Ah-Hee) writes: >>Path: bigsur!bnrgate!cunews!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!mcsun!cernvax!chx400!fatcat!acadch!impch!sosaria!wizard >>From: wizard@sosaria.imp.com (Chris Brand) >>Newsgroups: comp.sys.amiga >>Subject: sa4d doesn't work under 2.0 >>Message-ID: <04072.AA04072@sosaria.imp.com> >>Date: 27 Aug 90 09:20:57 GMT >>Followup-To: comp.sys.amiga >>Lines: 20 >Losing SA 4d is not that of a great loss ( in my opinion that is). The object editor >was really good... I tend to disagree here, in that I think with my suggested improvements to the Caligari editor, that it would be the easiest to use and the nicest object editor yet available. I have yet to see Journeyman or any of the "newest" rendering packages, but I *really* like that 3D editor of Caligari's, and the fact that you can easily switch views and see things (the whole time) pretty much like they will end up in the finished product. With SA4D and Turbo you have to think more (tri-view) as to how the object will look. Jeff jeffo@mrcnext.cso.uiuc.edu