Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!mcgill-vision!snorkelwacker!apple!usc!wuarchive!uunet!epicb!jerry From: jerry@truevision.com (Jerry Thompson) Newsgroups: comp.sys.amiga Subject: Amiga graphics future Message-ID: <396@epicb.com> Date: 12 Sep 90 16:40:00 GMT Reply-To: jerry@truevision.com (Jerry Thompson) Organization: Truevision Inc., Indianapolis, IN Lines: 28 OK, OK. Enough of this "lousy Amiga graphics" whining. I think we have heard enough complaints about the Amiga's state-of-the-art-circa-1985 graphics. We all get the picture, even if it isn't a 24 bit one. So, how do you propose we remedy the situation. Now is your chance. I am asking for comments and suggestions on the possibilities for future advances in Amiga graphics. So what do you want? What kind of graphics resolution and capabilities would make the Amiga community happy? At what price? (Be realistic here.) How would you handle bringing up windows (and screens?!) on a frame buffer? How would you do all those nifty animations on a deep pixel frame buffer? Why would you buy a frame buffer IF the Toaster ever comes out? Whew! Well, that ought to get the ball rolling anyway. So, send me E-Mail with your thoughts, observations, musings, wishes, and whines. ENORMOUS DISCLAIMER! This is just FMI (For My Information) and not anything from Truevision, so don't leap to any conclusions. I have a deep interest in computer graphics and video. This is why I bought an Amiga and why I work at Truevision. I repeat, this is *NOT* a survey from Truevision, but just an effort to satisfy my own curiosity and to help promote computer graphics and video. -- Jerry Thompson | // checks ___________ | "I'm into S&M, "What I want to know is, have | \\ // and | | | | Sarcasm and you ever seen Claude Rains?" | \X/ balances /_\ | /_\ | Mass Sarcasm."