Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!swrinde!zaphod.mps.ohio-state.edu!wuarchive!psuvax1!psuvm!psuecl!d6b From: d6b@psuecl.bitnet Newsgroups: comp.sys.amiga.games Subject: Re: Want Shadow of the Beast II info Message-ID: <20553.26e4da27@psuecl.bitnet> Date: 5 Sep 90 14:57:42 GMT References: <1990Aug28.002121.10666@contact.uucp> <7628@ucdavis.ucdavis.edu> <108@faatcrl.UUCP> Organization: Engineering Computer Lab, Pennsylvania State University Lines: 22 In article <108@faatcrl.UUCP>, jimb@faatcrl.UUCP (Jim Burwell) writes: > Of course, if it wasn't from Psygnosis, I'd expect it to do reasonable > things like use both disk drives, take full advantage of the machine's > resources (ie: load as much of the data into RAM as possible, minimizing > repeated disk access. Detect whether the machine is running in NTSC or > PAL instead of hard-coding it [which would make distribution easier too]), > the ability to save the current position of the game to make playing the game > practical for all us poor unfortunate people who don't have the time to > complete the game in one sitting, etc. But that's probably asking for too > much :-). I should be happy it even runs on a non-vanilla machine. Oh, but it *does* detect NTSC/PAL; in fact, the version I have deliberately crashes itself if run in PAL mode. In fact, I have about a dozen games that insist on NTSC (I've modified most of them to work though). The instructions for Shadow of The Beast (and others like it) should read, "First, load up your favorite disassembler and try to fix as many of our stupid errors (that we knew about but didn't bother to fix) as possible, then, after a week of work, and some luck, you might be able to play the game." -- Dan Babcock