Xref: utzoo rec.games.programmer:2169 comp.sys.amiga.tech:14330 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!ucbvax!ucdavis!iris!rogers From: rogers@iris.ucdavis.edu (Brewski Rogers) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <7890@aggie.ucdavis.edu> Date: 6 Sep 90 22:05:22 GMT References: <4265@crash.cts.com> <1410@metaphor.Metaphor.COM> Sender: usenet@aggie.ucdavis.edu Reply-To: rogers@iris.ucdavis.edu (Brewski Rogers) Followup-To: rec.games.programmer Organization: U.C. Davis - Department of Electrical Engineering and Computer Science Lines: 16 >So, let's hear it: you can blitter-zap a 320x200x4 screen >7,160,000 / (# words in screen * 4 cycles/word) = 111.875 times a second. >If a blitter-copy is performed instead, you have 59.93 frames/second >refresh. Doesn't an A->D blitter copy take 4 cycles? This lets you have 112 frames/sec refresh and still have a nice background. You can still get bit shifting with an A->D copy, you just have to be a little more careful... ------------------------------------------------------ Quantum _\/_ 2727 Eel Bruce (6502 RULES!) Rogers |\ Duck ( 0 0) Davis, Ca 95616 Quantum Duck Software, |\ \______/ / \\\ 916-756-2684 rogers@iris.ucdavis.edu |\ < < | \/ Cinnamon, Rock Candy, or Sugar? decisions decisions. \_________/ Quark!