Xref: utzoo rec.games.programmer:2190 comp.sys.amiga.tech:14375 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!mips!prls!pyramid!decwrl!uunet!mcsun!ukc!axion!masalla.fulcrum.bt.co.uk!sie From: S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: Date: 10 Sep 90 15:15:38 GMT References: <4275@crash.cts.com> <1990Sep7.094337@sardaigne.inria.fr> Sender: root@fulcrum.bt.co.uk (Root on Masalla) Organization: BT Fulcrum, Birmingham Lines: 19 Disclaimer: Organisation given for identification purposes only In article <1990Sep7.094337@sardaigne.inria.fr> buffa@mirsa.inria.fr writes: >FALSE ! I read a bunch of article in THE ONE (an english magasine), all >written by the author of blood money, and he said that there was NO SPRITE at >all in blood money. Only Blitter Objects. I recommend reading this magazine: >it contains each month some technical articles written by an author of some >famous games. During six months they gave almost the entire code of Menace, >with full explanations. The menace source code was actually in 'Amiga Format' not 'The One'. I have a subscription with Amiga Format and have all of the Menace source. Only the Source for the first level was released, there was no need for more, it shows animation, sound and end of level Guardian. For anyone who's interested, the ceries was titled 'The whole truth about games programing' and was written by Dave Jones. Cheers SJR