Xref: utzoo rec.games.programmer:2192 comp.sys.amiga.tech:14380 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <4344@crash.cts.com> Date: 11 Sep 90 00:16:02 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 13 Well, sprites cannot be used exclusively, but they can take a LOT of the load off of the blitter/cpu, they can have up to 15 colors + transparent and you 64 pixel width of 15 color sprite object per scanline, and this can be used in almost ANY design, maybe you need to supplement the display with raster objects as well, but they (sprites) are valuable in speeding up/enchancing any game. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com