Xref: utzoo rec.games.programmer:2194 comp.sys.amiga.tech:14386 Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!mcgill-vision!snorkelwacker!bloom-beacon!eru!hagbard!sunic!mcsun!ukc!axion!masalla.fulcrum.bt.co.uk!sie From: S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: Date: 11 Sep 90 07:57:42 GMT References: <4265@crash.cts.com> Sender: root@fulcrum.bt.co.uk (Root on Masalla) Organization: BT Fulcrum, Birmingham Lines: 8 Disclaimer: Organisation given for identification purposes only In article <4265@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: >between frames. On a system like the amiga, this makes no sense, >since hardware sprites can be reused and you get 128 pixels of >sprite per scanline, and you DO NOT need to save the background WHAT ? I thought that the width of hardware sprites was restricted to 16 pixels. SJR