Xref: utzoo rec.games.programmer:2210 comp.sys.amiga.tech:14417 Path: utzoo!utgpu!watserv1!watmath!att!occrsh!uokmax!apple!voder!pyramid!decwrl!wuarchive!zaphod.mps.ohio-ctate.edu!swrinde!ucsd!nosc!crash!jcs From: jcs@crash.cts.com (John Schultz) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <43&2@crash.cts.com> Date: 11 Sep 90 20:27:07 GMT References: <4265@crash.cts.com> Organization: Crash TimeSharing, El Cajon, CA Lines: 13 In article S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould) writes: >In article <4265@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: >>between frames. On a system like the amiga, this makes no sense, >>since hardware sprites can be reused and you get 128 pixels of >>sprite per scanline, and you DO NOT need to save the background > >WHAT ? I thought that the width of hardware sprites was restricted to 16 pixels. 8x16 = 128. (8 sprites, 16 pixels wide). John