Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!kth.se!news From: lennartb@lne.kth.se (Lennart Boerjeson @ KTH/LNE, The Royal Inst. of Tech.) Newsgroups: comp.sys.handhelds Subject: Re: Small bug in tetris (hp48) Message-ID: <0093C5B7.15CCD960@lne.kth.se> Date: 7 Sep 90 08:44:30 GMT References: <0J6IWXK@fugazi.uucp> Sender: news@kth.se (News Administrator) Reply-To: lennartb@lne.kth.se (Lennart Boerjeson @ KTH/LNE, The Royal Inst. of Tech.) Distribution: comp Organization: KTH School of E.E. Lines: 37 In article <0J6IWXK@fugazi.uucp>, sharkey@fugazi.uucp (Bernhard Wolf) writes: >Hi, > >I just managed to send tetris into my hp48, after spending >some hours trying to transmit this f*cking 'redsq'... > >Although the game is a bit (harhar) slow, it is incredibly >funny. But I found something strange: > >Every time the object floats down one step, I get ten points. >If I press 'DROP', it drops down (what else) *WITHOUT* >increasing the score. This seems to be a bit illogical (sp?). > >Why should I get fewer points for playing faster? > >Any hints/fixes/comments? Well, as I said, I had no ideas on how the original Tetris awards point. I have gotten some comments, but I have no time now to hack it. Feel free to do whatever improvements you like! If you do, please send your patches back to me. > >ciao, Bernhard >-- >---------- Bernhard Wolf - D1000 Berlin 47 - sharkey@fugazi.UUCP ----------- >| | >| No .sig for today... | >---------------------------------------------------------------------------- !++ ! Lennart Boerjeson, System Manager ! School of Electrical Engineering ! Royal Institute of Technology ! S-100 44 Stockholm, Sweden ! tel: int+46-8-7907814 ! Internet: lennartb@lne.kth.se !--