Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!tut.cis.ohio-state.edu!pt.cs.cmu.edu!sei!firth From: firth@sei.cmu.edu (Robert Firth) Newsgroups: comp.sys.mac.games Subject: Re: SimCity questions Message-ID: <8547@fy.sei.cmu.edu> Date: 11 Sep 90 12:40:44 GMT References: <652994503@grad11.cs.duke.edu> Reply-To: firth@sei.cmu.edu (Robert Firth) Organization: Software Engineering Institute, Pittsburgh, PA Lines: 44 In article <652994503@grad11.cs.duke.edu> so@duke.cs.duke.edu (Steve Owen) writes: >Well, I've played SimCity a couple of time, and I'm hooked! But >before I shell out the bucks to buy it, a few questions: Sim City is one of my favourite games too. Let me encourage you to buy it. >1. What is the difference between SimCity and SimCity Supreme? The supreme versionis different in two ways (a) it is not copy protected (b) it is in colour - and the colour is really gorgeous. The cities look like real cities. >2. What is the Terrain Editor? A separate program. (Note: when I bought it, you could get a special deal if you bought it and the Supreme upgrade as a package.) It has three major uses, any one of which in my opinion is worth the money (a) You can make small edits to existing games in progress. For instance, you can add a bit of land to squeeze in another zone; you can build tiny islands so that bridges, tunnels and power lines can cross each other; you can do serious landscaping. (b) You can create entire terrain maps yourself. For example, you could create the geography of your favourite real city and then grow it! (c) The terrain editor can also create new maps using its own algorithm. This algorithm has five parameters that can be adjusted dynamically, giving a very wide variety of terrain types. >3. Any tips/strategy for a novice would be appreciated. I'll restrict it to one: when you buy the game (and I hope you do), register your purchase with Maxis. They will send you a short and interesting newsletter from time to time. Hope that helps