Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!mips!sgi!shinobu!odin!bennett From: bennett@sgi.com (Jim Bennett) Newsgroups: comp.sys.sgi Subject: Re: Question about Personal IRIS Message-ID: <1990Sep5.000824.12575@odin.corp.sgi.com> Date: 5 Sep 90 00:08:24 GMT References: <1990Sep4.194719.8646@Solbourne.COM> Sender: news@odin.corp.sgi.com (Net News) Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 27 In article <1990Sep4.194719.8646@Solbourne.COM> yagi@unknown.Solbourne.COM (Yukio Yagi) writes: > >I am interested in the performance numbers of the Personal IRIS. >In the "Periodic Table of the IRIS's" dated April 2, 1990 the >following numbers are given: > > Personal IRIS 4D/25G has performance of 5.1K Polygons/sec. > Personal IRIS 4D/25TG has performance of 24K Polygons/sec. > >According to the comments, "polygon" numbers are for 10x10 (100pixel), >full 24-bit color, Lighted, Gouraud-shaded, Z-buffered polygons with >arbitrary orientation. > >What I want to know is: > > 1. What's the meaning of "Lighted"? Is the lighting calculation at > each vertex pre-computed or computed at display time? The normals are sent down with the vertices and the color values are computed at display time. > 2. How many and what kind of light sources are used? What > reflection model is used? Single light source, and the default reflection model (infinite viewer). Jim Bennett (bennett@esd.sgi.com)