Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!apple!bionet!ucselx!petunia!news From: jdudeck@polyslo.CalPoly.EDU (John R. Dudeck) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Ray Tracer for MS-DOS: Wanted Message-ID: <26f1824b.247@petunia.CalPoly.EDU> Date: 15 Sep 90 01:22:19 GMT References: <29480@netnews.upenn.edu> <1030004@hpmwdjm.HP.COM> Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407 Lines: 23 In an article davem@hpmwtd.HP.COM (Dave McQuate) wrote: > >Directory PD1: >DBWRENDR.ZIP B 263680 900403 Ray tracing graphics pgm. v1.02 (MCGA/VGA req) > >(I have no experience with any of these.) I have tried this program, and it works! It is relatively slow, and needs a math chip (I believe) to get very far. You need at least an hour with an 8 mhz 287 chip to get any kind of results at 320x200. To get full resolution it can take several hours. It generates 12 bit color, then maps it to VGA. Setting up an image is done by defining all its elements in a text file, then letting it run. You don't see the results until it has processed the file. But you can set a maximum processing time per scan line, which lets you get a feel for the layout of the elements of the image before actually running it at full resolution. -- John Dudeck "I always ask them, How well do jdudeck@Polyslo.CalPoly.Edu you want it tested?" ESL: 62013975 Tel: 805-545-9549 -- D. Stearns