Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rutgers!njin!princeton!gauss!markv From: markv@gauss.Princeton.EDU (Mark VandeWettering) Newsgroups: comp.graphics Subject: Re: Graphics Texts etc. Message-ID: <2470@idunno.Princeton.EDU> Date: 13 Sep 90 14:30:02 GMT References: <101880023@hpcvlx.cv.hp.com> Sender: news@idunno.Princeton.EDU Reply-To: markv@gauss.Princeton.EDU (Mark VandeWettering) Organization: Princeton University Lines: 21 In article <101880023@hpcvlx.cv.hp.com> ben@hpcvlx.cv.hp.com (Benjamin Ellsworth) writes: > >What is a good text for teaching undergraduate computer graphics? I am >familiar with Foley and VanDam, and Neumann and Sproull. Are there any >others that I should consider? I'd hate to be using Foley and VanDam >just because it is the standard--it ought to also be the best. Perhaps the newest Foley et. al., but certainly the old one was not the greatest, although it was perhaps standard. I actually like Neumann and Sproull better than the old Foley, but the new one is very good, and has many exercises which are illuminating. Another books that I consider good is Watt's book ("Fundamentals of Computer Graphics"? I don't have it in front of me). It covers raytracing and color and some other fairly non-mainstream topics pretty well, although the pseudocode in the book is too abstract to be of any real use in implementation. Still, its nice. If I were to choose a text, I probably would use the Foley et. al., because it is excellent and because everyone will want to have a copy ANYWAY if they are in computer graphics.