Path: utzoo!attcan!uunet!know!zaphod.mps.ohio-state.edu!rpi!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!m.cs.uiuc.edu!mucke From: mucke@m.cs.uiuc.edu (Ernst P Mucke) Newsgroups: comp.graphics Subject: Re: 3D convex hull algorithms Message-ID: <1990Sep13.225935.14021@ux1.cso.uiuc.edu> Date: 13 Sep 90 22:59:35 GMT References: <16029@thorin.cs.unc.edu> Sender: news@ux1.cso.uiuc.edu (News) Reply-To: mucke@m.cs.uiuc.edu.UUCP (Ernst P Mucke) Organization: University of Illinois, Dept. of Comp. Science, Urbana Lines: 29 There is a whole chapter on CH algorithms in Herbert Edelsbrunner Algorithms in Combinatorial Geometry (EATC monographs on theoretical computer science; v 10) Springer Verlag, Berlin, 1987 ISBM 0-387-13722-X (US) where he discusses the Beneath-Beyond Method for d dimesions; complexity: O (n log(n) + n^D) time and and O (n^D) space, where n is the number of points and D = floor ((d + 1)/2). An O (n log(n)) Devide-and-Conquer algorithm which works for 3d only is also in there. Another reference would be, eg, Raimund Seidel Constructing higher-dimensional convex hulls at log cost per face. In Proc 18th Ann ACM Symp, 1986, p404--413. Here at UIUC, we (Edelsbrunner's group) have also an implementation of the Beneath-Beyond method. Send me email, if interested. -- Ernst Mucke, Dept of Computer Science, U of Illinois at Urbana-Champaign mucke@uiuc.edu {convex,uunet}!uiucdcs!mucke mucke%uiuc.edu@uiucvmd.bitnet -- -- Ernst Mucke, Dept of Computer Science, U of Illinois at Urbana-Champaign mucke@uiuc.edu {convex,uunet}!uiucdcs!mucke mucke%uiuc.edu@uiucvmd.bitnet