Path: utzoo!attcan!uunet!wuarchive!julius.cs.uiuc.edu!rpi!dali.cs.montana.edu!samsung!munnari.oz.au!uniwa!vax7!tkessells01 From: Kessells_SR@cc.curtin.edu.au Newsgroups: comp.graphics Subject: Ray/patch intersection Message-ID: <3632.26f78d3f@cc.curtin.edu.au> Date: 19 Sep 90 07:22:39 GMT Organization: Curtin University of Technology Lines: 19 Hi, Can someone please tell me where I can find an algorithm for finding the intersection of a ray and a Bezier and/or B-Spline patch. At the moment my Bezier/ray intersection is approximated by aprroximating the Bezier patch with triangles. How accurate is such an approximation? Thanks Paul Vowles ------------------------------------------------------------------------------- Internet: TKESSELLS01@cc.curtin.edu.au ACSnet: TKESSELLS01@cc.cut.oz.au Bitnet: TKESSELLS01%cc.curtin.edu.au@cunyvm.bitnet UUCP: uunet!munnari.oz!cc.curtin.edu.au!TKESSELLS01 -------------------------------------------------------------------------------