Path: utzoo!attcan!uunet!samsung!ernie.viewlogic.com!zaphod!greg From: greg@zaphod.Viewlogic.COM (Gregory Larkin) Newsgroups: comp.sources.games.bugs Subject: XCONQ 5.1 infinite loop Keywords: infinite loop Message-ID: <1990Sep19.171309@zaphod.Viewlogic.COM> Date: 19 Sep 90 21:13:09 GMT Sender: news@viewlogic.com (News Administrator) Reply-To: greg@zaphod.Viewlogic.COM (Gregory Larkin) Organization: Viewlogic Systems, Inc., Marlboro, MA Lines: 34 Hi all, While using xconq 5.1 (official), I have noticed a problem with infinite loops occurring on a fairly regular basis when the machine is moving. I have invoked the game as such: x11conq :0.0 -e 4 -m 1987 (2 humans, 4 robots, world map) I got a core file from the looping process with gcore(1) and the debug trace is: machine_move() at 0xa680 move_1() at 0xd194 movement_phase() at 0xcc3c play() at 0x29b8 main() at 0x2818 I haven't yet compiled the move.c and mplay.c modules with debug turned on. Has anyone else ever seen this bug? There also seems to be a problem reading in save files from time to time. Any help is appreciated. -- Greg Larkin (ASIC Engineer) Viewlogic Systems, Inc. (The CAE Company) 293 Boston Post Road West ------------------------------------- Marlboro, MA 01752 |"We've got captains not courageous,| 508 480 0881 x321 |captains tumbling into madness..." | E-mail: greg@Viewlogic.COM |Peter Garrett, Midnight Oil | -------------------------------------