Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!ucsd!dog.ee.lbl.gov!nosc!crash!pro-graphics.cts.com!pierre From: pierre@pro-graphics.cts.com (Pierre Altamore) Newsgroups: comp.sys.amiga Subject: 24-bit Sculpt Joke Message-ID: <4455@crash.cts.com> Date: 17 Sep 90 10:56:07 GMT Sender: news@crash.cts.com Lines: 26 On 13 Sep 90 02:49:32 GMT n350bq@tamuts.tamu.edu (Duane Fields): >I'd like to create 24 bit ray-traced images with Sculpt and then port >them to a larger system to view the picture. What all RGB-24 formats are >there, and what should I look for where in terms of getting them displayed >in their full 16.7 million glory? >Duane Hey.. I'd like to do the same! Problem is that Sculpt doesn't render 24-bit files. I'm not quite sure what it does but it sure as all heck ain't 24-bit.. Try it, you'll actually see color bands where wonderous a 24-bit gradient should be! I know it says 24-bit in the menu and the manual.. THEY LIED! Do yourself a favor and ditch Sculpt, there's NO support for it. Byte By Byte may still be in business but they've orphaned Sculpt Amiga (Did someone say Centaur? They just sell it). Enter the next generation of 3d on the Amiga and get yourself a copy of 3D Professional (ONLY if you have an accelerated machine!), wait for Imagine or get LightWave with a Toaster (best bet). I too still use Sculpt, but not for long. UUCP: crash!pro-graphics!pierre | Critical Mass Software ARPA/DDN: pro-graphics!pierre@nosc.mil | P.O. Box 23 Internet: pierre@pro-graphics.cts.com | Short Hills, NJ 07078