Path: utzoo!attcan!uunet!cs.utexas.edu!usc!julius.cs.uiuc.edu!psuvax1!psuvm!auvm!giampal From: GIAMPAL@auvm.auvm.edu Newsgroups: comp.sys.amiga Subject: Re: AMOS Message-ID: <90260.092159GIAMPAL@auvm.auvm.edu> Date: 17 Sep 90 13:21:59 GMT References: <4334@monu1.cc.monash.oz> Organization: The American University - University Computing Center Lines: 20 In article <4334@monu1.cc.monash.oz>, ins624y@monu3.cc.monash.edu.au (mr r. walker) says: >a) Has AMOS been officially released && is it widely available? A friend of mine has it, so I guess it's been released in the U.S. >b) Is it compiled or interpreted (ie. is it possible to run programs > independently of the AMOS package)? It is interpreted (blazing as hell though) and they have plans for a pd "player" type program. >c) Speedwise, how does it compare to C, especially for graphics (it *is* > meant for games after all)? It is damn fast IMHO. I saw some really amazing things done with it. However I wouldn't buy AMOS because it takes over the machine and has a really goofball interface. It looks like a C64 hack or something. I understand the need for speed, but not to take over the machine ALL THE TIME. I don't understand the need to write programs like they do. --dominic