Path: utzoo!attcan!uunet!know!zaphod.mps.ohio-state.edu!swrinde!ucsd!nosc!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga Subject: Animation:JOURNEYMAN Message-ID: <4465@crash.cts.com> Date: 17 Sep 90 22:36:08 GMT Sender: root@crash.cts.com Lines: 31 I'm hoping that someone who is currently using HASH's Animation:Journeyman, or, a rep. from HASH can answer a question for me. I've read that Journeyman uses splines for motion paths. Are there any facilities for performing effects along those motion paths??? My main concern is DECELLERATION... I just got finished sweating for 2.5 weeks over an accident reconstruction animation (the account was lost because my partner's 6MB A3000-25/40 blew something, so we had no delivery system...sniff...my A3000-25/50 only has the 2MB it came with, so we couldn't even edit the 1200 some-odd-frame animation!). What was the real killer in this case was that a truck had to show visual signs of deceleration along a curved path. We constructed the animation with Aegis/OXXI's Modeler 3D and VideoScape 3D. I know, VS isn't exactly SOTA, but it's motion files were easily edited with CED. Will Animation:Journeyman make the next one, if not easier, POSSIBLE? Sean //////////////////////////////////////////////////////////////////////////// UUCP: ...!crash!pnet01!pro-party!seanc | ARPA: !crash!pnet01!pro-party!seanc@nosc.mil | " Fanatics have their INET: seanc@pro-party.cts.com | dreams, wherewith they | weave a paradise for RealWorld: Sean Cunningham | a sect. " Voice: (512) 994-1602 PLINK: ce3k* | -Keats | Call C.B.A.U.G. BBS (512) 883-8351 w/SkyPix | B^) VISION GRAPHICS B^) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\