Path: utzoo!attcan!uunet!snorkelwacker!bloom-beacon!eru!hagbard!sunic!enea!tope From: tope@enea.se (Tommy Petersson) Newsgroups: comp.sys.amiga Subject: Re: AMOS Message-ID: <2115@enea.se> Date: 18 Sep 90 12:36:46 GMT References: <4334@monu1.cc.monash.oz> <90260.092159GIAMPAL@auvm.auvm.edu> Organization: Enea Data AB, Sweden Lines: 35 In article <90260.092159GIAMPAL@auvm.auvm.edu> GIAMPAL@auvm.auvm.edu writes: - -In article <4334@monu1.cc.monash.oz>, ins624y@monu3.cc.monash.edu.au (mr r. -walker) says: ->a) Has AMOS been officially released && is it widely available? -A friend of mine has it, so I guess it's been released in the U.S. - ->b) Is it compiled or interpreted (ie. is it possible to run programs -> independently of the AMOS package)? -It is interpreted (blazing as hell though) and they have plans for a pd -"player" type program. The PD player is also released. A compiler is planned. - ->c) Speedwise, how does it compare to C, especially for graphics (it *is* -> meant for games after all)? -It is damn fast IMHO. I saw some really amazing things done with it. -However I wouldn't buy AMOS because it takes over the machine and has a -really goofball interface. It looks like a C64 hack or something. I -understand the need for speed, but not to take over the machine ALL THE TIME. -I don't understand the need to write programs like they do. - ---dominic The interface IS a little goofy, kinda WordPerfect-style... (meaning that You use function keys, which is fast when You have learnt it. The keys are on the screen, as well) I don't know if it takes over the machine all the time. (I don't have AMOS myself, my friend has it and is now at the dentist so I can't ask him) What I recall from his saying, it can somewhat co-exist with other programs. I can't say that I'm sure, though. Tommy Petersson