Path: utzoo!attcan!uunet!cbmvax!cbmehq!cbmger!peterk From: peterk@cbmger.UUCP (Peter Kittel GERMANY) Newsgroups: comp.sys.amiga.games Subject: Re: Amiga Game Machine Message-ID: <401@cbmger.UUCP> Date: 12 Sep 90 07:48:25 GMT References: <7383@milton.u.washington.edu> Reply-To: peterk@cbmger.UUCP (Peter Kittel GERMANY) Organization: Commodore Bueromaschinen GmbH, West Germany Lines: 31 In article <7383@milton.u.washington.edu> jimsa@milton.u.washington.edu (Jim Sather) writes: > >I was considering buying an amiga for a game machine, but never having >used an amiga, I don't know what machine to get. Can a 500 play all >existing games? Nearly. There are already *some* games on the market that need 1 MB (available by adding an A501), but I don't know of any *game* that needs even more. But there are many demos existing that cry for megabytes. > How many bit's deep is the graphics on a 500, does it >have 4096 on screen colors? Same as any other Amiga. Up to 6 bitplanes; 5 for normal 32-color screens, 6 for "Extra-Halfbright" or "HAM". > I remember reading that an amiga will >output NTSC for use with television and thus I could save the monitor >cost. Is this true? Does the 500 do this? If you have a color TV, then you need an extra RF/NTSC modulator. It's available from Commodore as A520. With this you can connect either to the antenna or the video input of your TV. If you can live with black & white, then you can use the output jack of the A500 directly and connect to the video input of a b/w TV (this way NOT to the antenna input!). -- Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions... Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk