Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!uc!cs.umn.edu!alberti From: alberti@cs.umn.edu (Bob Alberti) Newsgroups: comp.sys.amiga.games Subject: Re: Gauntlet II Message-ID: <1990Sep13.160118.15626@cs.umn.edu> Date: 13 Sep 90 16:01:18 GMT References: <2112@charon.cwi.nl> <2096@enea.se> Organization: University of Minnesota, Minneapolis, CSci dept. Lines: 24 tope@enea.se (Tommy Petersson) writes: >There is a special hardware gadget you have to buy, that should be >connected to the printer port. >I personally don't think the game [Gauntlet II] is worth the extra money >(even though >it's not that expensive), but I think there are several more games that >can make use of the same interface. >I don't recall any of these games being good enough either... Two questions about Gauntlet II? First, how do you add health during play (like adding a quarter during a video game?) I've seen it somewhere, but my office is such a mess (and it's been a while since I played it), so I can't recall. Second, is there any point to the game? When I was playing it regularly I went down many, many levels and they were all the same. In the arcades, I played regular Gauntlet to level 150, and never saw anything new, just an endless thud-and-blunder purgatory. _______________________________________________________________________________ Bob Alberti Micro and Wkstn Networks Ctr, U of MN /// aka: Albatross UUCP: nic.MR.NET!boombox.micro.UMN.EDU!alberti /// Images at Twilight INET: alberti@boombox.micro.UMN.EDU \\\/// (612) 884-7951 Disclaimer: My employer does not mean what I say. \XX/ Ingredients: 30% header, 30% quote, 10% content, 30% cutesy signature.