Xref: utzoo rec.games.misc:11265 comp.sys.amiga.games:1147 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!know!samsung!uunet!mcsun!ukc!dcl-cs!gdt!exspes From: exspes@gdr.bath.ac.uk (P E Smee) Newsgroups: rec.games.misc,comp.sys.amiga.games Subject: Re: Populus Question Message-ID: <1990Sep13.092439.15684@gdr.bath.ac.uk> Date: 13 Sep 90 09:24:39 GMT References: <1990Sep12.063220.16021@msuinfo.cl.msu.edu> Reply-To: P.Smee@bristol.ac.uk (Paul Smee) Organization: University of Bristol c/o University of Bath Lines: 43 In article <1990Sep12.063220.16021@msuinfo.cl.msu.edu> paulg@frith.uucp (Gregory R Paul) writes: > > I've been fooling around with Populous for a while, and have gotten >stumped at a point. I have some friend who've made it past level 500 >without too much trouble, so I'm wondering if maybe I just missed >something. Two possible ideas which you might not have considered. In the really hostile worlds (rock and ice) the starting terrain is often bad enough that you lose some of your initial people before they can settle at all. It is often handy to use 'join together' mode for the first few minutes, until you can stabilize some land, to preserve all your initial strength. (This is the little man icon, NOT 'go to leader'.) Second, if you can get anyone relatively near to the baddies, the hand-knit volcano is often a powerful ploy. That's where you get your settlement (or person, if land built on people) in one corner of the screen, and then raise some point on the opposite edge to max. The resulting pyramid is cheaper, and often more effective, than a real volcano, and you can do it earlier. (Of course, you have to be near enough to his settlements that it will effect them -- the damage 'diameter' is two screen-widths minus 2 squares, centered on the point you raise.) Failing all that, my experience is that the levels do NOT get uniformly more difficult as you go up. Maybe your friend had an easier track. I hit 500, but there was one level in the middle which I never did manage to beat. Eventually, I skipped around it by going back one or two worlds (of the ones I'd played, you do keep a record I hope). Replayed _that_ until I got a different enough score to be sent onto a different next world. (Someday I'll go back to the unbeatable one.) Oh, and having a castle destroyed by a knight costs you LOTS. It saves you lots of mana if you can arrange to keep an eye on his knight, and destroy your castle yourself (raise its center) just before the knight attacks it. I put the shield ('watcher') on his knight in that situation, so that I can skip back everytime the shield display shows the knight walking, to nobble whatever settlement is about to be attacked. -- Paul Smee, Computing Service, University of Bristol, Bristol BS8 1UD, UK P.Smee@bristol.ac.uk - ..!uunet!ukc!bsmail!p.smee - Tel +44 272 303132