Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uunet!munnari.oz.au!brolga!uqcspe!batserver.cs.uq.oz.au!baggins From: baggins@batserver.cs.uq.oz.au (William Segall) Newsgroups: comp.sys.amiga.games Subject: Re: Emerald Mine Message-ID: <4904@uqcspe.cs.uq.oz.au> Date: 18 Sep 90 05:39:38 GMT References: <35@screamer.csee.usf.edu> <1990Sep17.084656@sardaigne.inria.fr> <1990Sep17.141622.22490@ecn.purdue.edu> <1990Sep17.191719.13772@agora.uucp> Sender: news@uqcspe.cs.uq.oz.au Reply-To: baggins@batserver.cs.uq.oz.au Distribution: comp.sys.amiga.games Lines: 16 billsey@agora.uucp (Bill Seymour) writes: >In article <1990Sep17.141622.22490@ecn.purdue.edu> yorkw@stable.ecn.purdue.edu (Willis F York) writes: >:How do ya put extra levels on the game? >:i saw a EM editor a long tima ago... in a computer store far far away for $40 >:ICK!!!!!. > That was Emerald Mine II, not just a level editor. It was an updated >version of Emerald mine with all new (harder!) levels and the level editor. >Very nice, but much tougher than the original Emerald Mine. So tell me how I get through level 22 before I self-immolate. I don't have enough time, and I know there must be a trick to it! It's killing me. Bill.