Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!noose.ecn.purdue.edu!stable.ecn.purdue.edu!yorkw From: yorkw@stable.ecn.purdue.edu (Willis F York) Newsgroups: comp.sys.amiga.games Subject: Re: Pirates! Message-ID: <1990Sep18.204730.19266@ecn.purdue.edu> Date: 18 Sep 90 20:47:30 GMT References: Sender: news@ecn.purdue.edu (USENET news) Organization: Purdue University Engineering Computer Network Lines: 37 >Has anyone out there played the Amiga version of Pirates! ? > >1 - Can it run from a Hard Disk? IT is supposubly Hard Drive installable, I use a RAM drive so i never seen it done, COmes with an INSTALL prog tho.. Problem: When ya Save a game it says INSTERE SAVED GAME DISK IN DF0: it asks thie ALL the time, Even if ya have the Disk IN DF0: thus ya pop the disk out then back in... this i DON't think the silly thing will SAVE to a Hard Drive... It's a REALLY annoying Problem. > Manual Based Copy protection USED ONLY TO BEGIN A NEW GAME. ie. ya can continue saved games with out the manual. just when ya make a New Dude ya need the manual.. >3 - The only thing I didn't really like about the C-64 version was the > sword fighting. There was a real "time lag" between when you made > a move, and when the guy actually did it on the screen. How well is > it implemented in the Amiga version? > Combat was supposed to be that way!!! It's not an ARCADE combat it's a Tatcial combat, ie ya Gotta see what the Enemy does then ys tell ya guy what to do... We Like it.... It's easy, if the Dude is slow then use a Rapier. (we allways doo.) Nice Port of the 64 version, Some improvements. Culd still be better tho..... . -- yorkw@stable.ecn.purdue.edu Willis F York ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Space For Rent....