Path: utzoo!attcan!uunet!ogicse!intelhf!agora!billsey From: billsey@agora.uucp (Bill Seymour) Newsgroups: comp.sys.amiga.games Subject: Re: Emerald Mine Message-ID: <1990Sep18.184522.25740@agora.uucp> Date: 18 Sep 90 18:45:22 GMT References: <1990Sep17.141622.22490@ecn.purdue.edu> <1990Sep17.191719.13772@agora.uucp> <4904@uqcspe.cs.uq.oz.au> Distribution: comp.sys.amiga.games Organization: Open Communication Forum Lines: 24 In article <4904@uqcspe.cs.uq.oz.au> baggins@batserver.cs.uq.oz.au writes: :billsey@agora.uucp (Bill Seymour) writes: : :> That was Emerald Mine II, not just a level editor. It was an updated :>version of Emerald mine with all new (harder!) levels and the level editor. :>Very nice, but much tougher than the original Emerald Mine. : :So tell me how I get through level 22 before I self-immolate. I :don't have enough time, and I know there must be a trick to it! :It's killing me. Gee, I'm supposed to remember when I'm here at work and don't have the game in front of me. (For some reason, they frown on joysticks at work...) I'll boot it up at home someday soon and see what the level look like. I know I got farther than that though. :Bill. -- -Bill Seymour ...tektronix!reed!percival!agora!billsey ============================================================================= Bejed, Inc. NES, Inc. Northwest Amiga Group At Home Sometimes (503) 281-8153 (503) 246-9311 (503) 656-7393 BBS (503) 640-0842