Path: utzoo!attcan!uunet!decwrl!bacchus.pa.dec.com!shlump.nac.dec.com!bombe.enet.dec.com!moore From: moore@bombe.enet.dec.com (W. Bruce Moore) Newsgroups: comp.sys.amiga.games Subject: Re: Pirates! Message-ID: <1990Sep18.194048@bombe.enet.dec.com> Date: 18 Sep 90 23:50:50 GMT References: Sender: newsdaemon@shlump.nac.dec.com Reply-To: moore@bombe.enet.dec.com (W. Bruce Moore) Organization: Digital Equipment Corporation, Boxboro MA Lines: 27 -- In article , dwl10@uts.amdahl.com (Dave Lowrey) writes: |> |>Has anyone out there played the Amiga version of Pirates! ? |> |>I used to have the C-64 version of the game, and I enjoyed it alot. I am |>thinking of getting the Amiga version, and I have a couple of questions... |> |>1 - Can it run from a Hard Disk? Yes, it installs on hard disk just fine, an installation procedure is included on the diskette. |> |>2 - Does it have any "on-disk" copy protection, or it the same look in |> the book ('When does the Silver train arrive in Fuddsville in 1999?') |> copy protection that the C-64 version had? No on-disk protection, the same lookup scheme. |> |>3 - The only thing I didn't really like about the C-64 version was the |> sword fighting. There was a real "time lag" between when you made |> a move, and when the guy actually did it on the screen. How well is |> it implemented in the Amiga version? Pretty much the same as on the C-64 version. |> |>Answers to these questions, and any other impressions or comments about the |>game woukd be appreciated. I like this game a lot! The graphics and sounds are quite good.