Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!dog.ee.lbl.gov!ucsd!swrinde!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!caen!milamber From: milamber@engin.umich.edu Newsgroups: comp.sys.amiga.hardware Subject: Re: 68040 Summary: Multitask! Message-ID: <1990Sep13.210447.10853@caen.engin.umich.edu> Date: 13 Sep 90 21:04:47 GMT References: <4372@crash.cts.com> <119902@linus.mitre.org> Sender: milamber@caen.engin.umich.edu (Daryl S. Cantrell) Organization: University of Michigan Engineering, Ann Arbor Lines: 21 >evening. And when I say give up, I mean it. The machine is so bogged during >rendering that it takes 20 seconds or so just to get a response to an "info" >or "dir". And forget even running another task. There are so few cycles left > >------------- >Stephen Okay Technical Aide, The MITRE Corporation >OKAY@TAFS.MITRE.ORG > Why not try what I do? After you get the ray-tracing started, go in with something like Gizmoz's SetPriority, and decrease your 3d program's pri- ority to -1 . Then you can use your Amiga if you really want to, and it will still be tracing away during all that time between keystrokes, or when it's waiting for your slow, organic eyes to read something.. Of course, the more you steal time slices from the tracer, the longer your image will take. But Commodore went to all the trouble of providing you this preemptive multitasking enviroment! - Daryl Cantrell, milamber@caen.engin.umich.edu