Xref: utzoo rec.games.programmer:2216 comp.sys.amiga.tech:14425 Path: utzoo!attcan!uunet!wuarchive!julius.cs.uiuc.edu!psuvax1!rutgers!mcnc!rti!mozart!sasjaa From: sasjaa@unx.sas.com (Jim Adams) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <1990Sep12.211000.19297@unx.sas.com> Date: 12 Sep 90 21:10:00 GMT References: <4265@crash.cts.com> <1410@metaphor.Metaphor.COM> Organization: SAS Institute Inc. Lines: 17 In article <1410@metaphor.Metaphor.COM> djh@neuromancer.metaphor.com (Dallas J. Hodgson) writes: > > > >So, let's hear it: you can blitter-zap a 320x200x4 screen >7,160,000 / (# words in screen * 4 cycles/word) = 111.875 times a second. >If a blitter-copy is performed instead, you have 59.93 frames/second >refresh. So, does anybody have and BITBLT code for the EGA that they would be willing to post? -- +---------------------------------------+-------------------------------------+ |James Adams | Death by any other name would | | ...!mcnc!rti!sas!sasjaa | be a character in a book. | +---------------------------------------+-------------------------------------+