Xref: utzoo rec.games.programmer:2220 comp.sys.amiga.tech:14439 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!swrinde!ucsd!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <4389@crash.cts.com> Date: 13 Sep 90 23:16:03 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 12 Amiga sprites can be attached together, 0 and 1, 2 and 3, 4 and 5, 6 and 7, all pair with each other and the pair ALWAYS uses registers 16-31. So you get 64 pixel width/scanline of 15 color (+transparent) object. It takes a BIG load off the blitter/cpu combo. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com