Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!tronsbox!tron1 From: tron1@tronsbox.xei.com (HIM) Newsgroups: comp.sys.amiga.tech Subject: Finding Screens Message-ID: <26f437ee-918comp.sys.amiga.tech@tronsbox.xei.com> Date: 17 Sep 90 02:48:35 GMT Lines: 29 Ok.. first off , to all who responded RE C/C++ for me I appreciate it , I am going to use C for the time being and will convert when the C++ 2.01 comes out. Now , my application will be built in stages , there will be a main program that handles most of the GUI stuff, and synchronization for the component peices. But I would like most of it to be in the form of expandable modules so I need to write a program that will... 1) Find the screen of the master program. 2) Open a window on that screen. I will use message ports to have the client tell the master that there is a window there to avoid confusion, but inso far as FINDING the screen goes... Should I have the client wak the Screen structure list starting at the workbench screen ? (I assume this will break in 2.0) or should it get the pointer as a message from the host ???? ========[ Xanadu Enterprises Inc. Amiga & Unix Software Development]======== = "And in the darkened offices, the terminals shine like stars." = ============= Ken Jamieson: uunet!tronsbox.xei.com!tron1 ================== = NONE of the opinions represented here are endorsed by either = = Xanadu Enterpises or its clients, AT&T Bell Labs or others. = ==== The Romantic Encounters BBS 201-759-8450(PEP) / 201-759-8568(2400) ====