Path: utzoo!attcan!uunet!samsung!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!rjv21207 From: rjv21207@uxa.cso.uiuc.edu Newsgroups: comp.sys.apple2 Subject: Re: games.piracy Message-ID: <139800025@uxa.cso.uiuc.edu> Date: 17 Sep 90 16:06:00 GMT References: <44828@<1990Sep17> Lines: 31 Nf-ID: #R:<1990Sep17:44828:uxa.cso.uiuc.edu:139800025:000:1741 Nf-From: uxa.cso.uiuc.edu!rjv21207 Sep 17 11:06:00 1990 The cost factor is definitely one of the key factors when it comes down to buying or copying a piece of software. A few years ago, I owned a small software store here in Illinois and was amazed at the mark-up on programs. Indeed, I found that in most cases, the lower the price, the more business you tended to get (obviously!). I'm not saying that places are out to rip you off, or that the general public is out to rip of software companies, but it has always been my belief too, that if you offer a good program at a good price, then people will buy it, as opposed to them really wanting it badly, but not being able to afford it. A lot of people weren't willing to shell out $40-$50 for a game (retaiil), but they were sure ready to pay $20-$30 for it. Maybe it's a pshycological thing in that they were saving $10-$15 based on the retail price. IMHO, if you offer good software at a "reasonable" price, you're going to move it out the door. That's not to say people aren't going to copy it anyway, but I'd almost bet the number of units sold would increase (from a publishers point of view...) /\___________________________________________________________/\ \// \\/ // Randy Vose - University of Illinois at Champaign/Urbana \\ \\ rjv21207@uxa.cso.uiuc.edu // /\___________________________________________________________/\ \/ \/ WARNING: For the protection of your equipment, lower levels are recommended for initial playback until you're sure we aren't kidding. (Warning label on Telarc DDD CD's...)