Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!isis!nyx!kreme From: kreme@nyx.UUCP (Finnegan's wake-up call) Newsgroups: comp.sys.apple2 Subject: Re: Low Blow from Apple/Rescue Raiders GS Message-ID: <2113@nyx.UUCP> Date: 20 Sep 90 06:58:44 GMT References: <4454@crash.cts.com> Reply-To: kreme@nyx.UUCP (Finnegan's wake-up call) Organization: St. Edwards Guild (SEG) Lines: 19 In article <4454@crash.cts.com> tg.exc@pro-harvest.cts.com (Terry Guelfo) writes: >Gee, how encouraging. Rescue Raiders GS is being made. At one point in time, >Renegade GS, Blue Angels GS, and Heatwave GS were being made, too. Now we may >never see them.. unless the companies go through with them in Europe, like >they did with Captain Blood and Shufflepuck. Well, I saw Blue Angels GS, and I thik they made the right choice. If that was as good as their programers could do with the GS they probably can't program their way out of a paper bag. Blue Angles was so amazingly slow you would look at the screen for several minutes wondering if anything had happened. Captain Blood looked stupid on the Amiga... I doubt it could be much better on the GS. As for Renegade and Heatwave... I don't know. What I do know is if there were more games like Rastan GS I would own a whole lot more //gs software. Most I look at and think "Pay for this sludge? Are you insane?" Rescue Raiders was one of my very favorite //e games, so I would love to see a GS specific version made of it.