Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!efi!chiu From: chiu@efi.com (Chan Chiu) Newsgroups: comp.windows.ms Subject: C++ and Windows 3.0 Programming Message-ID: <1990Sep13.212524.25488@efi.com> Date: 13 Sep 90 21:25:24 GMT Organization: Electronics For Imaging, Inc. Lines: 19 Hi : I am studying the feasibile of using C++ with windows 3.0. I understand that Glockenspiel C++ works with 3.0. I like to know your experience using these two together. Also, since windows has "far" and "pascal" declearation, I assume glockenspiel also supports these "Windows c" dialect ?? Last question I have is with memory handles. Standard C++ gets a pointer for an object. By using this pointer, program can peek inside the public section of the object. With Windows, I supposely get "handle" instead of pointer. Does that mean that I should avoid having public section at all ?? What other differences do you observe ? I appreciate any comments. /Chan Chiu