Path: utzoo!attcan!uunet!bu.edu!rpi!julius.cs.uiuc.edu!usc!cs.utexas.edu!rutgers!mcdchg!chinet!patrickd From: patrickd@chinet.chi.il.us (Patrick Deupree) Newsgroups: comp.windows.ms Subject: Re: C++ and Windows 3.0 Programming Message-ID: <1990Sep19.034207.24313@chinet.chi.il.us> Date: 19 Sep 90 03:42:07 GMT References: <1990Sep13.212524.25488@efi.com> Organization: Company name soon to be announced Lines: 30 In article <1990Sep13.212524.25488@efi.com> chiu@efi.com (Chan Chiu) writes: >Hi : > I understand that Glockenspiel C++ works with 3.0. I like > to know your experience using these two together. > Based on what I've heard from many people, you might want to investigate something other than Glockenspiel C++ and Commonview (assuming you were looking at Commonview also). From what I've heard, the best combination at this time would be C++/Views and Zortech C++. Hopefully, very soon, I'll be able to use both of these personally. > Last question I have is with memory handles. Standard C++ gets > a pointer for an object. By using this pointer, program can peek > inside the public section of the object. With Windows, I supposely > get "handle" instead of pointer. Does that mean that I should avoid > having public section at all ?? You know, this is something I hadn't thought about. However, in Windows pointers are pointers and you'll most likely have to deal with them at one time or another. If you're passing a pointer to a routine where the memory at that pointer location may be swapped out, you'll want to lock that memory. However, I see no reason why you'd need to change what you declare as public to private. You should be able to use C++ more or less normally. -- "What's in a name? That which we call a rose by any other name would smell as sweet." William Shakespeare Patrick Deupree -> patrickd@chinet.chi.il.us (708) 328-3800 (Please note there are both a patrick and a patrickd at this site)