Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!julius.cs.uiuc.edu!zaphod.mps.ohio-state.edu!rpi!dali.cs.montana.edu!milton!lowry@src.honeywell.com From: lowry@src.honeywell.com (Dave Lowry) Newsgroups: sci.virtual-worlds Subject: Homebrew VR gear Message-ID: <7508@milton.u.washington.edu> Date: 13 Sep 90 16:20:54 GMT Sender: hlab@milton.u.washington.edu Organization: Honeywell Systems & Research Center Lines: 33 Approved: hitl@hardy.u.washington.edu Hobbyist-level VR gear can be cobbled together pretty cheaply. I've built the following: $200 - Stereo headset made of two Sony camcorder monitors driven by a Mac II with two video boards. Field-of-view is very narrow; someone knowledgeble in optics could probably fix this easily. The monitors need only +5v, ground, and an ntsc composite signal. $5 - DataFinger made from an IR LED and a phototransistor from Radio Shack. A loop of cheap fiber optic cable connects the two. When powered by 5v, the signal at the phototransistor varies by a couple of volts over the travel of a knuckle joint. Scratch the outside surface of the fiber so that light will escape as it is bent. $150 - 3-Space sensor (roll, pitch, yaw). Haven't actually finished this one. Radio Shack sells a flux gate compass for $50 that outputs magnetic heading by sensing the Earth's magnetic field lines. As the compeass is pitched or rolled, it thinks the heading has changed. So, it seems to me you could assemble three of these in orthogonal axes, and, with a little math, get roll, pitch, and yaw out. All of these projects are extremely crude compared to the commercial offerings, but I'd encourage basement cybernauts to play with this stuff, because I think that's where the innovation and inspiration to make VR a reality is going to come from. Disclaimer: All opinions and data expressed are my own and do not necessarily reflect those of my employer.