Path: utzoo!attcan!uunet!samsung!dali.cs.montana.edu!milton!jcs@crash.cts.com From: jcs@crash.cts.com (John Schultz) Newsgroups: sci.virtual-worlds Subject: Re: Stereoglasses, active technology Message-ID: <4438@crash.cts.com> Date: 16 Sep 90 21:09:43 GMT References: <7545@milton.u.washington.edu> <7571@milton.u.washington.edu> <7609@ Sender: hlab@milton.u.washington.edu Organization: Crash TimeSharing, El Cajon, CA Lines: 23 Approved: hitl@hardy.u.washington.edu In article <7609@milton.u.washington.edu> mkwan@mullauna.cs.mu.OZ.AU (Matthew Kw an) writes: > > > >I went to the AUSGRAPH trade show this week in Melbourne, and Silicon >Graphics had a 3-D setup running with wireless glasses. >The glasses were synchronized with an IR transmitter mounted on the >top of the monitor, and were completely separate (i.e. had batteries >built-in). StereoGraphics makes the Crystal Eyes, wireless shutters. Unlike the Sega or X-Specs (Nintendo), they are wireless, have large shutters with excellent light transmittance/blockage, and run at 120 hz (aot 60). No flicker and very bright images are the result. You can set up a pair of game glasses for under $100, while the Crystal Eyes are $2000. John (independent)