Path: utzoo!attcan!uunet!samsung!dali.cs.montana.edu!milton!ins_atge@jhunix.HCF.JHU.EDU From: ins_atge@jhunix.HCF.JHU.EDU (Thomas G Edwards) Newsgroups: sci.virtual-worlds Subject: Re: Homebrew VR gear Message-ID: <7607@milton.u.washington.edu> Date: 15 Sep 90 00:22:33 GMT References: <7508@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: The Johns Hopkins University - HCF Lines: 28 Approved: hitl@hardy.u.washington.edu In article <7508@milton.u.washington.edu> lowry@src.honeywell.com (Dave Lowry) w rites: > > >Hobbyist-level VR gear can be cobbled together pretty cheaply. I've >built the following: >$200 - Stereo headset made of two Sony camcorder monitors driven by a > Mac II with two video boards. Field-of-view is very narrow; > someone knowledgeble in optics could probably fix this easily. > The monitors need only +5v, ground, and an ntsc composite signal. I'm curious as to how good of a 3-D effect you have been getting. Another piece of VR hardware is just a video camera and a high-speed video digitizer. If you put yourself up against a white wall, and turn the camera on yourself, and feed the digitized video into a computer capable of doing edge-detection, you have a sort of data-suit, i.e. all your body motions can be observed. One project you can do with this is "tickle". One person gets digitized standing up, another person gets only his/her hands digitzed. The two images are combined on one screen which both participants can see. When the "hands" touch the "body" (using collision-detection on the combined image), some sort of "tickling noise" is heard. -Tom