Path: utzoo!attcan!uunet!samsung!dali.cs.montana.edu!milton!ins_atge@jhunix.HCF.JHU.EDU From: ins_atge@jhunix.HCF.JHU.EDU (Thomas G Edwards) Newsgroups: sci.virtual-worlds Subject: Re: Cyberspace, VR, a summary of what I've seen so far... Message-ID: <7608@milton.u.washington.edu> Date: 15 Sep 90 00:33:57 GMT References: <7511@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: The Johns Hopkins University - HCF Lines: 33 Approved: hitl@hardy.u.washington.edu In article <7511@milton.u.washington.edu> zap@lage.lysator.liu.se (H}kan Anderss on) writes: >** Another factor is the 'level-of-detail' dimension. In computer gfx, a >constant problem is at what level of detail you should represent an object. One of the best ways to fight the bandwidth/resolution issue is to examine what human senses do. We have the same problem that VR representations do...there is just too much bandwidth of senses. There is no way we could process all that information without attentional subsystems. Basically, if something doesn't have our "attention" we won't respond to it. Anyone who has slept through rain knows that it is often easier to sleep through continual white noise than someone making noise in the kitchen (even at smaller volumes). White noise tires out the attentional system, since the noise is more or less continuous. Someone in the kitchen might open a refrigerator, bang a plate, do some mixing, etc. Everytime the noise changes its character, you notice it. Eye has a built-in attentional system. It only has significant resolution for areas it is directly pointing in. The resolution falls off greatly in peripheral vision. If something catches your eye in peripheral vision, you must move your eyeball to point at it to bring the image to the fovea before you can really see it well. Theoretically, we can get away with only presenting sensory information which brain will be attentive to. Eyes are a little bit difficult, but I could imagine a laser eye position sensor seeing where it is looking, and only rendering in high-resolution areas of a screen which show up in the foveal region. -Thomas