Path: utzoo!attcan!uunet!samsung!dali.cs.montana.edu!milton!jet@karazm.math.uh.edu From: jet@karazm.math.uh.edu (J. Eric Townsend) Newsgroups: sci.virtual-worlds Subject: Re: Homebrew VR gear Message-ID: <7627@milton.u.washington.edu> Date: 15 Sep 90 18:36:35 GMT References: <7508@milton.u.washington.edu> <7607@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: University of Houston -- Department of Mathematics Lines: 22 Approved: hitl@hardy.u.washington.edu In article <7607@milton.u.washington.edu> ins_atge@jhunix.HCF.JHU.EDU (Thomas G Edwards) writes: >Another piece of VR hardware is just a video camera and a high-speed >video digitizer. If you put yourself up against a white wall, and >turn the camera on yourself, and feed the digitized video into a computer >capable of doing edge-detection, you have a sort of data-suit, i.e. >all your body motions can be observed. Yet another piece of hardware already available for the Amiga. Mandala was shown at SIGGRAPH '90 (in the Interactive Art Show). You stand in front of a screen and watch yourself interact with graphics on a monitor placed near the camera. Their best software was the "drummer" setup, where you are surrounded by drums. If your hand intersects with a drum, a sampled sound gets played. Pretty neat stuff. -- J. Eric Townsend -- University of Houston Dept. of Mathematics (713) 749-2120 Internet: jet@uh.edu Bitnet: jet@UHOU Skate UNIX(r)