Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!samsung!munnari.oz.au!csc.anu.oz.au!ada612 From: ada612@csc.anu.oz.au Newsgroups: comp.ai Subject: Re: simulating brains Message-ID: <1990Sep26.202658.2906@csc.anu.oz.au> Date: 26 Sep 90 10:26:58 GMT Organization: Computer Services, Australian National University Lines: 28 From <1292@fornax.UUCP> miron@fornax.UUCP (Miron Cuperman) >What is a sufficient condition for a simulation of a brain to be good enough? >The noise induced by the finite precision of the simulation must be on the >order of magnitude of normal noise we experience. If that is so, the >simulation is adequate. Reflecting on my original question, this seems right: since neural behavior is sloppy and imprecise, the roundoff errors of fixed precision digital simulations shouldn't make any difference to the quality of performance. >Brains MUST be equivalent to finite state machines. Any precision beyond >the energy of natural noise has no influence. > >Conclusion: Brains are finite state machines with noise. Therefore there >is no a-priori reason why they cannot be simulated. But this seems wrong, because brains can also *grow* while they operate, which is not something that finite state machines can do. Turing machines on the other hand can grow in the rather limited sense that they amount of tape they have written on can get larger, but brains can add new active computational agents, in the form of synapse connections. This is clearly a more radical form of extensibility (if you're interested in what can be done in real time). Avery Andrews (ada612@csc.anu.oz.au)