Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!julius.cs.uiuc.edu!psuvax1!rutgers!rochester!pt.cs.cmu.edu!o.gp.cs.cmu.edu!drycas.club.cc.cmu.edu!uther From: uther@drycas.club.cc.cmu.edu (Uther Rhys of Locksley) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: In LARN, what do mirrors and statues do? Summary: See subject! Keywords: larn games Message-ID: <1990Sep23.145642.4116@cs.cmu.edu> Date: 23 Sep 90 14:55:43 GMT References: Sender: netnews@cs.cmu.edu (USENET News Group Software) Reply-To: uther@drycas.club.cc.cmu.edu Organization: Pagan mailing list moderator Lines: 15 News-Software: VAX/VMS VNEWS 1.3-4 In article , mark@cyclone.ucar.edu (Mark Bradford) writes... -I've been fooling with the LARN posted to c.b.i.p, and finding it -refreshingly simple compared to nethack 3.0.9, but I can't seem to -figure out what the heck to do with/at/to/around/near mirrors and -statues... could somebody explain, please? Thanks! - - --- Mark Bradford (bradfrd2@ncar.ucar.edu) <> To err is human, to moo bovine. Mirrors reflect spells at you. Statues (when destroyed) contain books. -- Stacey Robert Greenstein | Uther Locksley: moderator, pagan@drycas mailing list 35 Lilac Drive, Apt #3 | uther@drycas.club.cc.cmu.edu | uther@drycas.bitnet Rochester, NY 14620 | Insane: Lacking the ability to control one's self.