Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!ames!haven!decuac!e2big.mko.dec.com!bacchus.pa.dec.com!decwrl!wuarchive!mit-eddie!uw-beaver!zephyr.ens.tek.com!tektronix!reed!minar From: minar@reed.bitnet (Nelson Minar,L08,x640,7776519) Newsgroups: comp.sources.games.bugs Subject: xconq 5.3 - missing the right map files? Message-ID: <15329@reed.UUCP> Date: 10 Aug 90 23:18:46 GMT References: <82761@tut.cis.ohio-state.edu> <11282@chaph.usc.edu> Sender: news@reed.UUCP Reply-To: minar@reed.bitnet (Nelson Minar) Organization: Reed College, Portland, OR Lines: 27 In article talvola@janus.Berkeley.EDU (Erik Talvola) writes: > > > In src/games on scam.berkeley.edu, there is a version of Xconq, >xconq5.3.tar.Z, which runs fine under X11. Have fun! That's well and good, but there are some problems with that distribution: the man directory is missing. No documentation! :( xconq 5.3 changed the format of the .map files. However, this distribution of xconq still has the old map files, which consequently do not work. (there's also a weird tar file in the distribution called xconq5.3 which seems to be maps, but they are merely copies of the old ones. Its a broken tar, too) Does anyone have a complete, working distribution of xconq 5.3? For those of you who are taking notes, we have a few nifty patches to xconq that aren't quite done yet. 5.3 seems to have a bug that won't let you click on icons to choose the production for a city, which we fixed. We've also changed it so that units that are being carried cannot produce other units (like loading an infantry onto a bomber, have it start producing a base, send the bomber off, and land on the base your infantry is building..) And, there is something in xconq 5.3 that prevents units from attacking each other if their chance is less than 10%. Why this is, I do not know, but we've changed it back..