Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!know!zaphod.mps.ohio-state.edu!usc!apple!vsi1!daver!ditka!qiclab!baer From: baer@qiclab.uucp (Ken Baer) Newsgroups: comp.sys.amiga Subject: Re: Animation:JOURNEYMAN Keywords: motion paths, channels Message-ID: <1990Sep19.193423.7771@qiclab.uucp> Date: 19 Sep 90 19:34:23 GMT References: <4465@crash.cts.com> Organization: Animators Anonymous Lines: 47 In article <4465@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: >I'm hoping that someone who is currently using HASH's Animation:Journeyman, >or, a rep. from HASH can answer a question for me. > >I've read that Journeyman uses splines for motion paths. Are there any >facilities for performing effects along those motion paths??? My main concern >is DECELLERATION... Yes, we call it motion ease. Unlike most Amiga animation software, object motion doesn't use keyframes, but rather motion channels (also known as time graph editing. This does not apply to relative actions (which are keyframed). In Direction, you draw a path (with splines and/or vectors), load a character or object, (load appropriate actions if necessary), then edit the channels for that path. A channel is a graph representing some attribute over time. There are channel values for objects, lightsources, the camera, and the target path (where the camera is pointed). One of the channels for characters (and the camera and target) is motion ease. And the channel graphing uses the same spline curves and/or vectors that are used for motion paths and object modeling. So, you have VERY fine control over accelleration and decelleration. The interface in Direction (where you build the animation choregraphy) is very interactive, so you can do a lot of fine tuning in the channels till you get what you want. It is also worth mentioning that the splines we use have very accurate shape control (unlike B-splines, and Bezier curves, and even better than CTB splines). >...my A3000-25/50 only has the >2MB it came with, so we couldn't even edit the 1200 some-odd-frame >animation!). What kind of editing did you need to do? If you were just manipulating the frames, you could have used Animation:Editor which works on a frame by frame basis, and can work with any size animation, as long as you can load 3 frames at that resolution. 2Megs would be plenty. >Will Animation:Journeyman make the next one, if not easier, POSSIBLE? It should make it MUCH easier. JMan is designed for complex natural motion, so the motion control is very advanced. > UUCP: ...!crash!pnet01!pro-party!seanc | > RealWorld: Sean Cunningham | a sect. " -- // -Ken Baer. Programmer/Animator, Hash Enterprises / Earthling \X/ Usenet: baer@qiclab.UUCP or PLink: KEN BAER "These new tax forms really aren't much easier" -- Mighty Mouse.