Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!usc!ucsd!ucselx!crash!pro-graphics.cts.com!bobl From: bobl@pro-graphics.cts.com (Bob Lindabury) Newsgroups: comp.sys.amiga Subject: Re: 24-bit Sculpt Joke Message-ID: <4548@crash.cts.com> Date: 21 Sep 90 03:34:30 GMT Sender: root@crash.cts.com Lines: 31 In-Reply-To: message from seanc@pro-party.cts.com > Regardless of what you might believe, Sculpt DOES generate 24bit files. > > Sean >From what I've been told by programmers that are working on conversion programs to read the RGB files that Sculpt creates, they only create a 12 bit file. I'm not actually sure of this but all the banding problems seem to have to do with the routines to create backgrounds (sky w/dithering). Although the manual states that no dithering is done, it's quite obvious that the algorithm that creates the sky is bogus. I output the (fake) 24 bit files to red, green and blue files and then convert them over to TARGA files. There is no way that these things are true 24 bits deep or if they are, the way Sculpt renders is terrible. Obvious banding is created on all skys. If these were true 24 bit files, you wouldn't need dithering and you wouldn't see banding in the sky. I think all this will be moot anyway as there are much better programs either being released now or in the near future. Lightwave 3D is probably my program of choice at this point but I've heard good things of Imagine. We shall see. Jezz..I would love to test drive these things before purchasing them. I certainly don't want to plunk down $500+ and find out that the program isn't going to fulfil my needs... -- Bob ______ Pro-Graphics BBS `It's better than a sharp stick in the eye!' ________ UUCP: crash!pro-graphics!bobl | Pro-Graphics: 908/469-0049 ARPA/DDN: pro-graphics!bobl@nosc.mil | America Online: Graphics3d Internet: bobl@pro-graphics.cts.com | CompuServe: RIP _________ ___________ Raven Enterprises 25 Raven Avenue Piscataway, NJ 08854