Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!fernwood!oracle!news From: jlange@oracle.com (Jim Lange) Newsgroups: comp.sys.amiga Subject: Re: 24-bit Sculpt Joke Message-ID: Date: 20 Sep 90 21:14:18 GMT References: <4513@crash.cts.com> Sender: news@oracle.com Organization: Oracle Corp., Belmont CA Lines: 38 In article <4513@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: In-Reply-To: message from pierre@pro-graphics.cts.com I agree that Byte by Byte is a pretty lame company. I don't think they deserve an Amigan's business since they've obviously forgotten we exist. Sean I've seen alot of Byte-By-Byte bashing lately, and perhaps it is deserved (I never upgraded SA3D to SA4D), but I just spoke to Brian McCullough (VP of Technical 'something-or-other') of Byte-By-Byte yesterday. He explained that although they are currently in the midst of the development/release cycle of the Mac version, they plan on continuing Amiga development when the Mac version is finished. It is a slow process because they have only one person doing all of the code (presumably Eric Graham) and he can only do one thing at a time. He also said that the Mac version doesn't have the animation features of the Amiga version, but has a much nicer rendering system including texture mapping. He explained that SA has been through 3 major code revisions and is getting very spagetti-ish, so the Mac version is a complete rewrite. When they switch back to the Amiga, they will actually be porting the Mac version to the Amiga, but because of the way it is coded it will be very easy (just a matter of a different windowing system). Take this for what it's worth, but this is what he told me. Perhaps if current users let them know what they think (or that they feel abandoned), Byte-by-Byte might modify their schedule, or at least send out a letter indicating their future Amiga plans. Jim Lange Oracle Corporation