Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!know!zaphod.mps.ohio-state.edu!swrinde!ucsd!nosc!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga Subject: Re: 24-bit Sculpt Joke Message-ID: <4562@crash.cts.com> Date: 21 Sep 90 22:36:10 GMT Sender: root@crash.cts.com Lines: 35 In-Reply-To: message from 252u3130@fergvax.unl.edu Where'd you get this idea??? Sculpt has gotten more than it's fair share of sales in the Amiga community. Sales slacked off because their product can't hack it anymore. The Mac owners are just used to paying high prices...so in a sense, they're Byte's stooges. Sculpt on the Mac does *very* little more than the Amiga version. It's $1500 where it can be picked up for about $89 on the Amiga. Does it texture-map, bump-map (or any mapping for that matter?), have soft shadows, support spline-based movements? The list can go on an on. Turbo Silver, although harder to use, has ALWAYS had better output than Sculpt. You would see the same is true if you compared Sculpt to the other Mac renderers on the market. Even though they don't compare with what's available on the Amiga (except for maybe MacRenderMan), they all beat Sculpt on features and output. Sorry to flame, but Byte-Me has done nothing impressive since they first introduced S/A4D...it's stagnated, and other companies have picked up where they left off. Sean //////////////////////////////////////////////////////////////////////////// UUCP: ...!crash!pnet01!pro-party!seanc | ARPA: !crash!pnet01!pro-party!seanc@nosc.mil | " Fanatics have their INET: seanc@pro-party.cts.com | dreams, wherewith they | weave a paradise for RealWorld: Sean Cunningham | a sect. " Voice: (512) 994-1602 PLINK: ce3k* | -Keats | Call C.B.A.U.G. BBS (512) 883-8351 w/SkyPix | B^) VISION GRAPHICS B^) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\