Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!ames!haven!decuac!e2big.mko.dec.com!bacchus.pa.dec.com!decwrl!wuarchive!usc!ucselx!crash!pro-party.cts.com!cbownds From: cbownds@pro-party.cts.com (Clayton Bownds) Newsgroups: comp.sys.amiga Subject: 3D PROFESSIONAL Message-ID: <3900@crash.cts.com> Date: 11 Aug 90 17:36:04 GMT Sender: root@crash.cts.com Lines: 30 I have a few questions about 3dpro... First, When rendering postscript files (both full AND encapsulated) there seems to be a problem using the scanline Z-buffer. 3dpro will try to save a seperate file for each scanline completed. Bummer. Second, I can't seem to get 3dpro to render 24bit postcript files. Is it capable? Anything over 4 or 6 bit planes and I get the Cannot allocate framebuffer. This puppy is a memory hog because I'm running a 6meg A3000 and I have problems with not enough memory (I would normally understand, but the allocation was cut to bare minimum for the database size AND I even tried it with ONE object and ONE light source ... no worky, Spooky if you ask me.) Third, I can switch to 1.3 so it's OK, but the object creation tools (Lathe, Profile, and Conic) are screwy in OS2.0... too bad. Fourth, This doesn't really pertain to 3dpro, but has anyone had problems with the motion blur on large (HAM) animations in Animation Station? As long anims are small Motion Blur works fine, but when you get larger anims (over 100 frames or so) AnimStation say "Hey, buddy... you got a bad ANIM file!"... bunk. Fifth, HOW DO YOU DO OPCODE-6 ANIMS IN 3DPRO??!!!?!?!?!?? It take so long to do it manually (no keyframes and tweens). Is there a way to do keyframe animation (opcode6) with the scripting language? Overall, this (3DPRO) is a faily cool tool. It'll be better when the raytracer comes out, it has some neat features (soft shadows, etc.). Good job Cryo and PP on your 3d package, but sombody help me out por favor. Thanx... Clayton Bownds Vision Graphics